This brand was made so I can publish my game system, a system titled "Universal D10 Game Engine". This engine, by design, can support any fantasy style, allowing it to flourish. One core engine, infinite settings. The core engine makes players capable fighters, but encounters are dangerous and could be deadly. The combat rewards tactics, as the system uses an AP (Action point) economy.
To show that the engine works it will be released with the first campaign frame, as promoting an engine will struggle to show what it can do. The Campaign frame is named Six Shells & Tall Tales. Its a weird wild west game, set in the games world of 1868 centuries after the hundred year war, where gods clashed against gods, and the mortal kingdoms of the time fought against each other.
If you're interested, I posted my first devlog onto itch.io, https://coal-bones-crucible.itch.io/universal-d10-system
Happy to talk design, answer questions!
Thank you for your time, and ride on!